![]() ![]() 76 4F seems to indicate the start of dialogue, and 4C seems to indicate the end of the current chatbox (as in, hit A to continue). If there's a clear structure to dialogue text, then it might be possible for me to write a translator-helper program with a pretty GUI. Medabots Girls Mission: Kabuto VersionFor reference, the start of the introductory text I searched for was 0x5A849 (dec 370761), and the first text is: 76 4F 00 C0 E2 CC C7 D0 00 4B 23 C9 4C こんにちは (NAME) 4B23C9 is (NAME) and 00 is space. Free and instant download Medarot Ds Kabuto Version English Patch DownloadCreate a Japanese character table 2. Edit: the 76 is actually probably just coincidence, I decided to do some other comparisons and I found a couple that didn't have the 7F 4B (just 7F), so ignore that! Also, 4F is probably actually representing the end of dialogue. ![]() Get it translated (somehow, one of my friends said he'd help) 4 Use the English table I made to shove all the new text back in the game according to the addresses and sizes So I haven't gotten it translated completely or anything, but I definitely noticed huge issues with the amount of space I have for text. The address I searched for was: 164968 And 2 bytes before and after it (164B68, 164868, etc. Omar best by far rar Then my problem was that I didn't know the story or the dialogue anyway, so having it in gibberish was even worse than having it in Japanese (which I also don't speak). ![]()
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